>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Rosane Vieira

`echo`HARDLINEstreet > LORE
integ 550bw 280atk 58plate 3ice 15kinetic
Burst

Rosane grew up on a scaffold crew, bolting cladding onto towers she would never be allowed inside, and she learned early that the only way to hit anything from four hundred metres up in a crosswind is to stop moving and start counting. She shoots a gun she built out of a rail jig: it feeds on its own recoil, so the first shot is nothing and the ninth takes a door off its hinges. Runners call her Tally because she keeps the count out loud on comms, and because she has never once been talked into switching targets mid-count. She has no exit plan. She has a firing line and a number.

why the handle: A signal that repeats and builds. Her passive is Resonance — +8% per consecutive hit on the same target. The handle IS the count.

HOW THE KIT READS

Resonance's +8% per consecutive hit on the same target IS the count — it is why she will not switch. Feedback Loop storing INTEG off her own attacks and dumping it as burst IS the recoil-fed weapon charging. Phase Shift is a single-charge kinetic shunt in her hip: one dodge, then it needs a minute. Cascade is her emptying the magazine into a mark she has already counted to five on. HARDLINE because every single thing she owns punishes movement.

HOW TO PLAYMEDIUM
openingQ ResonanceR Cascade

Lock onto one target and never switch: Resonance adds 8% per consecutive attack, and E only fires once your basic attacks have stored feedback stacks.

Resonance
Damage amplification per stack

Each consecutive attack on the same target deals 8% more damage, stacking up to 5 times.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+15 Attack Damage

Increases base attack damage by 15

right+200 INTEG

Increases maximum INTEG by 200

tier 15 · unlocks at level 6
left-2s Echo Stun CD

Echo Stun cooldown reduced by 2 seconds

right-2s Echo Location CD

Echo Location cooldown reduced by 2 seconds

tier 20 · unlocks at level 9
left+30% Echo Damage

Echo abilities deal 30% more damage

right+15% Iceance

Increases iceance by 15%

tier 25 · unlocks at level 12
leftDouble Echo

Echo Streak (Q) has a 25% chance to cast twice

right+250 Max INTEG

Increases maximum INTEG by 250

levelchanging level resets the console
bw 280 / 280cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Echo at level 1 — click an ability or press Q/W/E/R to cast.

>_ Echo at level 1 — click an ability or press Q/W/E/R to cast.