>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
A sump is the low point of a floor where everything drains, and Sumpside is named for being it. Idris grew up there and got out the only way available to a body with no qualifications and a very high pain tolerance: he was certified as a stress-test subject. Armour has to be rated, rating armour means hitting it, and the cheapest realistic way to hit armour is to put it on somebody and hit them. Eleven thousand logged impacts over five years. He is quiet, he is precise about numbers, and he keeps a running count of everything that has ever been done to him, because that was literally the job — the logging WAS the product.
why the handle: Stored data, released later. His passive is Write-Back: 15% of all damage taken, logged. The logging WAS the product.
HOW THE KIT READS
Write-Back stores 15% of all damage taken up to 30% of max INTEG: the logging, still running, years after the contract ended. He cannot start a fight — an empty cache makes Cache Hit, Flush and Eviction all do nothing, so a full-INTEG Sump who opens is doing his opponent a favour. He has to be hit first. Flush turns the log into armour. Cache Hit spends it on one person. Eviction returns the entire ledger at once as black damage that nothing reduces, because the number was never negotiable.
Cache has to take damage before it can deal any — Q, W and R all spend stored energy, so opening a fight at full INTEG with an empty cache does almost nothing.
Stores 15% of all damage taken as cached energy, up to 30% of max INTEG. Cached energy can be consumed by abilities.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
+300 INTEG — absorb more punishment to store as cached energy
+15 Defense — tank through enemy focus fire
Cache Hit (Q) deals 30% more — a bigger burst from stored energy
Flush (W) shield cooldown reduced — convert energy to plate more often
Eviction (R) AoE deals 40% more — a devastating cache purge
Invalidate (E) cooldown reduced — more anti-heal + code burst
Eviction (R) ultimate cooldown reduced — unleash the cache more often
+22 Iceance — shrug off code nukes
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Cache at level 1 — click an ability or press Q/W/E/R to cast.