>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second cycle clock — learn the heroes before you queue.

playstyle

Idris Faruq

`cache`HARDLINEcorp > LORE
integ 700bw 260atk 45plate 7ice 24code
BurstSustain

A sump is the low point of a floor where everything drains, and Sumpside is named for being it. Idris grew up there and got out the only way available to a body with no qualifications and a very high pain tolerance: he was certified as a stress-test subject. Armour has to be rated, rating armour means hitting it, and the cheapest realistic way to hit armour is to put it on somebody and hit them. Eleven thousand logged impacts over five years. He is quiet, he is precise about numbers, and he keeps a running count of everything that has ever been done to him, because that was literally the job — the logging WAS the product.

why the handle: Stored data, released later. His passive is Write-Back: 15% of all damage taken, logged. The logging WAS the product.

HOW THE KIT READS

Write-Back stores 15% of all damage taken up to 30% of max INTEG: the logging, still running, years after the contract ended. He cannot start a fight — an empty cache makes Cache Hit, Flush and Eviction all do nothing, so a full-INTEG Sump who opens is doing his opponent a favour. He has to be hit first. Flush turns the log into armour. Cache Hit spends it on one person. Eviction returns the entire ledger at once as black damage that nothing reduces, because the number was never negotiable.

HOW TO PLAYHARD
openingE Invalidate→Q Cache Hit→R Eviction

Cache has to take damage before it can deal any — Q, W and R all spend stored energy, so opening a fight at full INTEG with an empty cache does almost nothing.

◆Write-Back
Damage stored %Max stored % of max INTEG

Stores 15% of all damage taken as cached energy, up to 30% of max INTEG. Cached energy can be consumed by abilities.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+300 INTEG

+300 INTEG — absorb more punishment to store as cached energy

right+15 Plate

+15 Plate — tank through enemy focus fire

tier 15 · unlocks at level 6
left+30% Cache Hit INTEG Removed

Cache Hit (Q) removes 30% more INTEG from each enemy it hits

right-3 Cycles Flush CD

Flush (W) shield cooldown reduced by 3 cycles — convert energy to plate more often

tier 20 · unlocks at level 9
left+40% Eviction INTEG Removed

Eviction (R) removes 40% more INTEG from each enemy it hits

right-3 Cycles Invalidate CD

Invalidate (E) cooldown reduced by 3 cycles — more anti-heal + code burst

tier 25 · unlocks at level 12
left-12 Cycles Eviction CD

Eviction (R) ultimate cooldown reduced by 12 cycles — unleash the cache more often

right+22 ICE

+22 ICE — shrug off code nukes

levelchanging level resets the console
bw 260 / 260cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Cache at level 1 — click an ability or press Q/W/E/R to cast.

>_ Cache at level 1 — click an ability or press Q/W/E/R to cast.

Got the hang of Cache? Take a kit into a real match.

[ENTER THE TERMINAL]