>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
Yusra was nineteen when a clinic misfiled a body and printed her name on it. She read her own obituary on a public terminal — three lines, wrong photo, no correction ever filed. She could have fixed it in an afternoon. She didn't. A dead woman has no credit line, no travel permit and no rent, but more usefully she has no flag: every automated system in the city checks her record, finds a closed file, and stops asking. Two years of that and she stopped correcting people about anything at all. She goes into places that have very good locks and very poor imaginations about who might already be inside.
why the handle: A background process with no controlling terminal. Legally dead, no flag, never in the foreground. Exact.
HOW THE KIT READS
Stealth Process — go two ticks without acting and the city forgets you are there, because on paper you are not there. The +50% opener is that nobody schedules a guard rotation around a corpse. Inject is a slow poison, the tool of someone who is never in a hurry. Fork Bomb is a false record spawned in a room she is not in. Sudo is not a spell — it is a credential that was never revoked, because the account was never closed. Root Access is the same trick at city scale.
Sudo (E) fails outright above 30% INTEG: open with Inject's damage-over-time, watch the INTEG bar, and only then press E.
After 2 cycles without attacking or taking damage, become invisible. First attack from stealth deals 50% bonus damage.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
Increases attack damage by 12
Increases iceance by 8
Reduces Inject BW cost by 35%
Fork Bomb cooldown reduced by 3 seconds
Sudo (execute) cooldown reduced by 3 seconds
Increases maximum INTEG by 250
Root Access (teleport) cooldown reduced by 10 seconds
Ability damage dealt to enemy heroes heals you for 30%
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Daemon at level 1 — click an ability or press Q/W/E/R to cast.