>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
Abel spent eleven years in a corporate public-order unit, which is a phrase meaning he was very good at containing people who were correct. He knew the doctrine by heart: draw a line, make the line the only thing that matters, let the crowd exhaust itself against it. He walked out mid-shift after an order he will not discuss, and he took the armour with him, because it was surgically integrated and because he was not going to leave it with them. He does the identical job now from the other side of the line, and he is aware of the joke. He is not amused by it.
why the handle: A line that decides what passes. He drew them professionally for eleven years and now draws them from the other side.
HOW THE KIT READS
Access Control is a containment technique — everyone in the zone attacks him, because a line that can be ignored is not a line. Packet Inspection reflects 8% of everything because the armour is still corp-issue and it still bites whoever hits it. DMZ is a shield that detonates when it fails, which is the doctrine exactly: hold, and make the failure of the hold expensive. Deep Packet Inspection is a mass detain — everyone rooted and processed. He is the only person on the roster who defends using the precise method he used to attack.
DMZ first, then taunt: the shield eats the damage Access Control pulls onto you, then explodes on everyone standing next to you.
Reflect 8% of all damage taken back to the attacker as code damage.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
+250 INTEG
+20 Defense
Reduces Port Block BW cost by 30%
DMZ (shield) cooldown reduced by 3 seconds
Port Block deals 35% more damage
+400 INTEG
Deep Packet Inspection (root) cooldown reduced by 12 seconds
Increases iceance by 25
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Firewall at level 1 — click an ability or press Q/W/E/R to cast.