>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
Nadia counts in threes. She was a percussionist before she was anything else — the kind of kid who could hold a triplet against a four while doing her homework — and when she picked up a secondhand deck with a cooked cooling loop, that turned out to be the entire skill. The deck gives her about four seconds before the heat forces a dump. Three commands, then out. She practised the three-in-four until it was muscle, the way she had practised everything else, and now she has the fastest hands in the city on hardware that would kill anyone who thought about it. She still taps.
why the handle: An anonymous function — quick, composable, gone. Her ability is Closure: three casts inside four ticks.
HOW THE KIT READS
Closure IS the person — three casts inside four ticks and the fourth is free and 30% harder, because that is the shape her hands make. Invoke is cheap and quick, the note that keeps time. Map is a spread, a hand across the kit. Return is the exit she marks BEFORE the run, because she has never once trusted the deck not to cook. Reduce is the downbeat everything else was leading to, and it only stuns if she actually kept the rhythm.
Three casts inside four cycles arms Closure — only then press Reduce, which costs no BW, hits 30% harder and stuns.
Casting 3 abilities within 4 cycles activates Closure: next ability costs no BW and deals 30% bonus damage.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
+300 BW — fuel longer Closure combo chains
+250 INTEG for the fragile mage
Invoke (Q) deals 35% more — a harder-hitting combo opener
Map (E) cooldown reduced — slow + nuke the zone more often
Map (E) AoE deals 40% more across the slowed zone
Return (W) cooldown reduced — reposition and escape more often
Reduce (R) ultimate cooldown reduced — channel the nuke more often
Your Q has a 25% chance to cast twice
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Lambda at level 1 — click an ability or press Q/W/E/R to cast.