>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Nadia Kaur

`lambda`BREACHstreet > LORE
integ 460bw 400atk 40plate 1ice 17code
BurstControlMobility

Nadia counts in threes. She was a percussionist before she was anything else — the kind of kid who could hold a triplet against a four while doing her homework — and when she picked up a secondhand deck with a cooked cooling loop, that turned out to be the entire skill. The deck gives her about four seconds before the heat forces a dump. Three commands, then out. She practised the three-in-four until it was muscle, the way she had practised everything else, and now she has the fastest hands in the city on hardware that would kill anyone who thought about it. She still taps.

why the handle: An anonymous function — quick, composable, gone. Her ability is Closure: three casts inside four ticks.

HOW THE KIT READS

Closure IS the person — three casts inside four ticks and the fourth is free and 30% harder, because that is the shape her hands make. Invoke is cheap and quick, the note that keeps time. Map is a spread, a hand across the kit. Return is the exit she marks BEFORE the run, because she has never once trusted the deck not to cook. Reduce is the downbeat everything else was leading to, and it only stuns if she actually kept the rhythm.

HOW TO PLAYHARD
openingQ InvokeE MapW ReturnR Reduce

Three casts inside four cycles arms Closure — only then press Reduce, which costs no BW, hits 30% harder and stuns.

Closure
Bonus damage % when Closure activeCasts needed to trigger

Casting 3 abilities within 4 cycles activates Closure: next ability costs no BW and deals 30% bonus damage.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+300 BW

+300 BW — fuel longer Closure combo chains

right+250 INTEG

+250 INTEG for the fragile mage

tier 15 · unlocks at level 6
left+35% Invoke Damage

Invoke (Q) deals 35% more — a harder-hitting combo opener

right-3s Map CD

Map (E) cooldown reduced — slow + nuke the zone more often

tier 20 · unlocks at level 9
left+40% Map Damage

Map (E) AoE deals 40% more across the slowed zone

right-4s Return CD

Return (W) cooldown reduced — reposition and escape more often

tier 25 · unlocks at level 12
left-12s Reduce CD

Reduce (R) ultimate cooldown reduced — channel the nuke more often

rightDouble Cast

Your Q has a 25% chance to cast twice

levelchanging level resets the console
bw 400 / 400cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Lambda at level 1 — click an ability or press Q/W/E/R to cast.

>_ Lambda at level 1 — click an ability or press Q/W/E/R to cast.