>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Tomas Iriarte

`malloc`BREACHcorp > LORE
integ 520bw 300atk 62plate 2ice 14kinetic
Burst

Tomas's arms are not his. He was corporate security, he took the surgery the company recommended, and when the contract ended the chrome stayed in and the lease stayed live. Combat-grade limbs bill by the hour: a leaseholder in good standing gets full torque, a leaseholder in arrears gets throttled to something that can hold a cup. So Tomas fights with money in his account, and the money in his account is not his either. A fixer started calling him Escrow because he is only strong while he is holding something he owes to somebody else, and the name stuck because everyone who heard it understood it immediately.

why the handle: Allocation you are holding and have not freed. His passive is +1 attack per 100 scrip HELD — and it drops the moment he spends.

HOW THE KIT READS

Heap Growth is the lease — +1 attack per 100 scrip HELD, to +40, and the number goes DOWN the instant he buys anything. Allocate is purchasing a burst of torque on the spot. Pointer Dereference is how an arm you do not own closes distance. Stack Overflow costs 20% of current INTEG because when the credit is gone the only thing left to spend is the body, which is exactly why it is a closer and never an opener.

HOW TO PLAYMEDIUM
openingQ AllocateE Pointer DereferenceW Free()

Buff with Allocate before you dash: E closes the gap and stuns, W finishes. Stack Overflow costs 20% of your current INTEG, so it is a closer, never an opener.

Heap Growth
Attack per 100 scrip

Gain +1 bonus attack damage for every 100 scrip currently held, up to +40 (at 4000 scrip).

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+15 Attack Damage

+15 Attack — feeds the Heap Growth carry pattern

right+250 INTEG

+250 INTEG for the line dive

tier 15 · unlocks at level 6
left+30% Free() Damage

Free() (W) deals 30% more — a bigger execute

right-2s Pointer Dereference CD

Pointer Dereference (E) cooldown reduced — dash + stun more often

tier 20 · unlocks at level 9
left+40% Stack Overflow Damage

Stack Overflow (R) AoE deals 40% more

right+350 INTEG

+350 INTEG

tier 25 · unlocks at level 12
left-10s Stack Overflow CD

Stack Overflow (R) ultimate cooldown reduced

right+20 Iceance

+20 Iceance — survive enemy nukes

levelchanging level resets the console
bw 300 / 300cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Malloc at level 1 — click an ability or press Q/W/E/R to cast.

>_ Malloc at level 1 — click an ability or press Q/W/E/R to cast.