>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
There was a combat stimulant programme that keyed its dosing to confirmed kills — the theory being that a soldier chemically rewarded for lethality will be lethal. The theory was correct. The programme was cancelled for reasons never made public. Sunniva is the last living participant. The implant is not removable and it does not negotiate: she is clear-headed, warm, funny and entirely present, right up until she has gone too long without, and then she is looking for someone. She is honest about it with everyone she works with, which is more than the people who built her ever were.
why the handle: A pointer to nothing that crashes whatever dereferences it. Her implant is keyed to kills and does not negotiate.
HOW THE KIT READS
Void Drain is the dose — a kill restores 15% BW and cuts two ticks off every cooldown, so she is at her most capable in the moments immediately after a kill and degrading at all other times. Void Bolt shreds ice because the first thing the implant does is find what is thin. Null Pointer silences: it severs the target's link to their own body, which is precisely what she was built to do. Dereference's execute bonus is her finding the person in the room who is already dying.
Lead with Void Bolt: its 5 magic-resist shred makes every spell after it hit harder, and Dereference adds 50% against anyone already under 25% INTEG.
On kill, restore 15% max BW and reduce all ability cooldowns by 2 cycles.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
Void Bolt (Q) deals 30% more — harder poke into the resist shred
+300 BW — fuels the void-drain caster through fights
Void Bolt (Q) cooldown reduced — chain the magic-resist shred
Null Pointer (W) silence cooldown reduced — lock a caster more often
Dereference (R) AoE nuke deals 40% more before the execute bonus
Void Zone (E) cooldown reduced — keep the DoT + reveal up
Dereference (R) ultimate cooldown reduced — execute teamfights faster
Dereference (R) also hits enemies in adjacent zones — wider AoE
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Null at level 1 — click an ability or press Q/W/E/R to cast.