>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Thuy Pham

`ping`ROAMstreet > LORE
integ 580bw 310atk 50plate 4ice 18code
Control

Thuy grew up in the self-built stacks, where the floors are added by whoever needs one, and the whole neighbourhood is close enough to shout across and far too tangled to walk across. You learn to reach the next building without going there. She got the handle as an insult from an older crew who thought a kid with a signal rig was dead weight, and she kept it because within a year they had all learned what it meant when she said it about them. Everything Thuy touches gets slower. She has never been in a fair fight and considers the concept a marketing term.

why the handle: Latency, made a weapon. Her passive is Latency; her reach ability is ICMP Echo.

HOW THE KIT READS

Latency adds a tick to your next cooldown every time she hits you — she is not killing you, she is making you late, cumulatively. ICMP Echo reaching an ADJACENT zone for 60% is the entire childhood: hit the next building without going to the next building. Timeout silences and drops your damage, cutting your link mid-sentence. Tracepath extends her sight two hops out, which is a girl on a walkway seeing three streets over. Flood makes one zone genuinely not worth standing in.

HOW TO PLAYBEGINNER
openingQ ICMP EchoW TimeoutR Flood

ICMP Echo reaches into an adjacent zone for 60% damage — harass from where they cannot answer, and only step in once Flood is up.

Latency
Cooldown increase per attack

Basic attacks add +1 cycle to the target's next ability cooldown.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+30% ICMP Echo Damage

ICMP Echo (Q) probes for 30% more code damage

right+200 INTEG

+200 INTEG to survive the offlane harass

tier 15 · unlocks at level 6
left-3s ICMP Echo CD

ICMP Echo (Q) cooldown reduced — relentless cross-zone poke

right-3s Timeout CD

Timeout (W) silence comes back sooner — lock down casters

tier 20 · unlocks at level 9
left+40% ICMP Echo Damage

ICMP Echo (Q) deals 40% more — the poke becomes a nuke

right+300 BW

+300 BW to sustain endless probing and Flood

tier 25 · unlocks at level 12
left-12s Flood CD

Flood (R) ultimate cooldown reduced — zone control more often

right+18 Iceance

+18 Iceance — outlast enemy nukes

levelchanging level resets the console
bw 310 / 310cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Ping at level 1 — click an ability or press Q/W/E/R to cast.

>_ Ping at level 1 — click an ability or press Q/W/E/R to cast.