>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second cycle clock — learn the heroes before you queue.
Kasia sells other people's faces. She is an identity broker in the Undercount — the trade in lives the census never wrote down — and her real skill is not forgery, it is study: give her three days with someone's gait, their tics, the way they hold a cup, and she can put a stranger through that person's own front door. She got into fighting the way brokers do, by having to extract clients who had been made. Her signature move on the street and in a fight is the same one: two people who were standing in the wrong places are suddenly standing in each other's, and by the time anyone works out what happened, the wrong one is dead.
why the handle: Match and substitute. Her three abilities are literally Pattern Cache, Match, Substitution.
HOW THE KIT READS
Pattern Cache — the second thing she does to you always lands harder, because she watched the first one. Match marks you; she has your pattern now. Substitution IS her trade made literal, an ally out of danger and an enemy into it, both briefly too disoriented to act, which is exactly what happens to people who have just been swapped. Capture Group pins someone still long enough to be studied. Catastrophic Backtracking punishes whoever has already burned everything trying to be someone else.
Everything keys off Match's mark — 15% magic vulnerability, plus another 15% from the passive if every follow-up lands on that same target within 3 cycles.
Casting a damaging ability (Match, Capture Group, Catastrophic Backtracking) on the same target within 3 cycles of your last cast on it deals 15% of that ability's damage again as bonus code damage.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
+150 BW — more bandwidth to chain Match, Capture Group and Catastrophic Backtracking
+12 Attack — raises basic-attack damage between casts
Match (Q) removes 40% more INTEG from each enemy it hits
Reduces Match BW cost by 15%
Capture Group (root) cooldown reduced by 2 cycles
+20 ICE — less code damage taken for a low-INTEG caster
Catastrophic Backtracking (R) removes 30% more INTEG from each enemy it hits
Catastrophic Backtracking (R) can target a hero in any zone — no range limit
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Regex at level 1 — click an ability or press Q/W/E/R to cast.