>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Mariam Sesay

`sentry`HARDLINEstreet > LORE
integ 600bw 350atk 40plate 4ice 20kinetic
Sustain

Mariam is sixty-one and has no chrome. Not one gram — no optics, no link, no deck. She sits on the same roof she has sat on for twenty-two years with a folding chair, a thermos, and a pair of pre-war binoculars, and she has called every raid on her block a full minute before it landed. The corps have no file on her worth reading, because there is nothing in it. Younger runners assume she is a liability and then discover that the reason they are alive is that a woman with no augments told them which stairwell to take. She does not chase. She does not leave the roof.

why the handle: Someone posted to watch. Not a sensor package — a woman on a roof with glass. Exact.

HOW THE KIT READS

Overwatch's adjacent-zone vision is a woman on a roof with glass, not a sensor package. The +5 defence aura to allies in her zone is not a field — it is the measurable fact that people take fewer stupid risks when someone competent is watching. Mend and Barrier are a first-aid kit and thirty years of knowing exactly when to use it. Scan Pulse is her shouting. Fortify is the block closing ranks. HARDLINE because her entire value is being in a known place, permanently.

HOW TO PLAYBEGINNER
openingW BarrierQ Mend ProtocolE Scan Pulse

Shield before the damage lands — Barrier absorbs it, Mend only heals what's left — and stand in your carry's zone so the passive's +5 plate reaches them.

Overwatch
revealDefense aura

Grants vision of adjacent zones. Allied heroes in the same zone gain 5 bonus plate.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+250 INTEG

+250 INTEG — survive while peeling for the team

right+15 Iceance

+15 Iceance

tier 15 · unlocks at level 6
left-2s Mend Protocol CD

Mend Protocol (Q) heal cooldown reduced — top allies up more often

right-35% Barrier BW

Refunds 35% of Barrier (W) BW — sustain more shields

tier 20 · unlocks at level 9
left-3s Scan Pulse CD

Scan Pulse (E) cooldown reduced — more reveals + slows

right+300 Max BW

+300 Max BW — a deeper pool for sustained support

tier 25 · unlocks at level 12
left-12s Fortify CD

Fortify (R) team-shield ultimate cooldown reduced

right+10 Plate

+10 Plate — reinforces the Overwatch plate aura

levelchanging level resets the console
bw 350 / 350cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Sentry at level 1 — click an ability or press Q/W/E/R to cast.

>_ Sentry at level 1 — click an ability or press Q/W/E/R to cast.