>_ DRY RUN
A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.
Osman recovers people. Not chrome — people. The city runs on indenture contracts: sign for the surgery, work off the balance, and if you run, somebody gets paid to bring you back to the desk you ran from. Osman is that somebody, and he is unromantic about it: he has a list, he has a van, and he has never told himself a story about it being anything other than what it is. He is very good at the part everyone else finds hard, which is the moment the person is one street away and thinks they have made it. He has been on both sides of the contract. He does not mention which order.
why the handle: A connection that stays open. His passive is literally Persistent Connection.
HOW THE KIT READS
Persistent Connection — once he has laid hands on you he does not lose you, and three touches slows you to a walk, which is what happens when a skip tracer gets a tag on you. Bind is the cuff. Listen is the trap he leaves at the door he thinks you will use. Accept is the entire job in one action: you were in the next zone, you thought you were clear, and now you are in his. Broadcast is a citywide transit lockdown — the corps will authorise that for a man who fills the desk.
Accept (E) drags a target out of position and Bind (Q) pins it there — pull first, root second, and let your team collapse.
Basic attacks grant vision of the target and apply a link stack. At 3 stacks, the target is slowed by 20% for 2 cycles.
Click a slot or press Q / W / E / R to cast — or C for the opening combo.
TALENTS
Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.
+250 INTEG for the front-line offlaner
+12 Attack — applies Persistent Connection link stacks faster
Bind (Q) root cooldown reduced — lock targets down more often
Listen (W) trap cooldown reduced — keep more traps armed
Accept (E) pull cooldown reduced — drag enemies in more often
+10 Plate — tankier initiator
Broadcast (R) global-slow ultimate cooldown reduced
+18 Iceance
Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.
Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.
>_ Socket at level 1 — click an ability or press Q/W/E/R to cast.