>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Osman Kaya

`socket`ROAMstreet > LORE
integ 650bw 300atk 52plate 5ice 18kinetic
ControlMobility

Osman recovers people. Not chrome — people. The city runs on indenture contracts: sign for the surgery, work off the balance, and if you run, somebody gets paid to bring you back to the desk you ran from. Osman is that somebody, and he is unromantic about it: he has a list, he has a van, and he has never told himself a story about it being anything other than what it is. He is very good at the part everyone else finds hard, which is the moment the person is one street away and thinks they have made it. He has been on both sides of the contract. He does not mention which order.

why the handle: A connection that stays open. His passive is literally Persistent Connection.

HOW THE KIT READS

Persistent Connection — once he has laid hands on you he does not lose you, and three touches slows you to a walk, which is what happens when a skip tracer gets a tag on you. Bind is the cuff. Listen is the trap he leaves at the door he thinks you will use. Accept is the entire job in one action: you were in the next zone, you thought you were clear, and now you are in his. Broadcast is a citywide transit lockdown — the corps will authorise that for a man who fills the desk.

HOW TO PLAYMEDIUM
openingE AcceptQ BindW Listen

Accept (E) drags a target out of position and Bind (Q) pins it there — pull first, root second, and let your team collapse.

Persistent Connection
Stacks to trigger20% slow for 2t

Basic attacks grant vision of the target and apply a link stack. At 3 stacks, the target is slowed by 20% for 2 cycles.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+250 INTEG

+250 INTEG for the front-line offlaner

right+12 Attack Damage

+12 Attack — applies Persistent Connection link stacks faster

tier 15 · unlocks at level 6
left-3s Bind CD

Bind (Q) root cooldown reduced — lock targets down more often

right-4s Listen CD

Listen (W) trap cooldown reduced — keep more traps armed

tier 20 · unlocks at level 9
left-5s Accept CD

Accept (E) pull cooldown reduced — drag enemies in more often

right+10 Plate

+10 Plate — tankier initiator

tier 25 · unlocks at level 12
left-12s Broadcast CD

Broadcast (R) global-slow ultimate cooldown reduced

right+18 Iceance

+18 Iceance

levelchanging level resets the console
bw 300 / 300cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Socket at level 1 — click an ability or press Q/W/E/R to cast.

>_ Socket at level 1 — click an ability or press Q/W/E/R to cast.