>_ DRY RUN

A safe dry-run of every kit. Pick an operator, cast its abilities, and watch the real outcomes resolve on the 4-second scheduler — learn the heroes before you queue.

playstyle

Teguh Ariwibowo

`thread`ROAMstreet > LORE
integ 530bw 270atk 60plate 3ice 15code
Sustain

Teguh's chrome is industrial. It is not combat hardware and does not pretend to be — a four-point handling harness issued to line workers at a fabrication plant so that one body could tend the machines four bodies used to. He kept the job eleven years past the point it should have gone to an automation contract, purely by being faster than the contract's projected savings, and then the plant closed anyway and he walked out still wearing it because nobody came to collect. He works crowds now. He is unfailingly polite and does the work of four people, because it is the only way he has ever known how to work.

why the handle: Concurrency. Multithread, Fork, Sync Barrier — a harness built so one body could tend the machines four used to.

HOW THE KIT READS

Multithread splashes to a second target, and a third at level 10, because the harness was built to do several things at once and does not care that the things are now people. Fork is him spinning up another line. Sync Barrier scales with allies in the zone — a man off a shop floor, whose safety was always other workers standing near him. Yield marks a target so the whole TEAM hits it harder: a foreman's call. Thread Pool is the harness fully open, four ticks of him not picking targets at all, just working the room at rate.

HOW TO PLAYBEGINNER
openingE YieldQ ForkR Thread Pool

Mark with Yield first: the 25% bonus damage taken applies to your whole team's damage, and Thread Pool turns every basic attack into a zone-wide hit.

Multithread
40 kinetic dmgExtra targets (2 at level 10+)

Basic attacks splash to 1 additional enemy in the zone for 40% damage. At level 10+, splashes to 2 additional enemies.

none
rank 1/4
rank 1/4
rank 1/4
rank 0/3locked · level 6

Click a slot or press Q / W / E / R to cast — or C for the opening combo.

TALENTS

Each tier is one permanent choice. Pick a side with talent <tier> <left|right> and the other side is gone for the rest of the match — there is no respec.

tier 10 · unlocks at level 3
left+15 Attack Damage

+15 Attack — more right-click + Multithread splash

right+200 INTEG

+200 INTEG for the fragile carry

tier 15 · unlocks at level 6
left+30% Fork Damage

Fork (Q) deals 30% more burst

right-2s Sync Barrier CD

Sync Barrier (W) shield cooldown reduced

tier 20 · unlocks at level 9
left+20 Attack Damage

+20 Attack — scales the splash carry into the late game

right-2s Yield CD

Yield (E) mark cooldown reduced — keep targets vulnerable

tier 25 · unlocks at level 12
left-12s Thread Pool CD

Thread Pool (R) AoE-attack ultimate cooldown reduced

right+18 Iceance

+18 Iceance

levelchanging level resets the console
bw 270 / 270cycle 0
dmg dealt 00 casts

Each cycle refills BW so the sandbox can't lock up. Heroes have no innate regen in a real match — your anchor, items and the regen cache are the only recovery. See Sustain.

training dummy1000 / 1000 hp

Impact shows each ability's rank-1 base values — no armor, ice or amp, and no per-rank scaling. A feel for each kit, not a combat sim.

>_ Thread at level 1 — click an ability or press Q/W/E/R to cast.

>_ Thread at level 1 — click an ability or press Q/W/E/R to cast.